Another way to dissect the myth and hype Country Email List surrounding the metaverse is to look at the visual developments on the web. For the first time with the internet, we are about to leave the largely 2D experience behind us and move towards an immersive 3D experience. But is the world ready yet? For the innovators and early majority I think absolutely. Country Email List According to a recent report by Deloitte , young people already have one foot in the metaverse. Think, for example, of the enormous popularity of social media, e-sports and online gaming. For Country Email List example, a concert by Travis Scott in Fortnite was watched by 27.7 million players.
Those applications are not that far from the Country Email List metaverse. But I don't think the real masses are ready for the metaverse yet. Simply because the accessibility is still insufficient. As soon as things like VR glasses are no longer necessary and the necessary applications Country Email List are available to everyone by default , things can go very quickly. Not only among young people, but also among the general public. What should/can you do with it? It would be naive to think that the metaverse is nothing more than a collection of online games. For an Country Email List entire generation, your future customers, online games and virtual identities are a new way of life.
Online world they can be who they want to be, meet Country Email List like-minded people and have fun that they can't always find in the physical world. You can therefore be pretty sure that these target group(s) are willing to invest money in their digital Country Email List experience. An entirely new and untapped economy is emerging. Think of NFTs , another hype word that has more to it than pure myth. These non-fungible tokens are simply digital services or products that are traded online. Like special Nikes for your metaverse personality? Online games have also Country Email List been working with these types.