How To Download Ps2 Games On Ps3 Slim !!HOT!!
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If you have a PS3 model that is backwards compatible, you can play your PS2 games just as you would play your PS3 games. If your PS3 is not compatible with PS2 discs, you can find many popular games on the PlayStation Store. If you have a modded PS3, you can use it to play any PS2 game, even if your model doesn't normally support it.
Download [PS2 System Data] from (PlayStationStore).Follow the on-screen instructions to download. When the download completes, [PS2 System Data] will automatically be installed. [PS2 System Data] is saved in (Game Data Utility) under (Game).
But in just a few minutes, you can install this PS2 software emulator to make your PS3 backward compatible. You can download the file here, but before you get started, you may want to make a backup copy of your /dev_flash folder since you'll be replacing some files. As with all hacks, you run the risk of doing damage to your console or wiping it clean if you're not careful or are unsure of what you're doing, so proceed with caution.
Announced in 1999, Sony began developing the console after the immense success of its predecessor. The PS2 offered backward-compatibility for its predecessor's DualShock controller, as well as its games.
The PlayStation 2 received widespread critical acclaim upon release. A total of over 4,000 game titles were released worldwide, with over 1.5 billion copies sold.[15] In 2004, Sony released a smaller, lighter revision of the console known as the PS2 Slim. Even after the release of its successor, the PlayStation 3, it remained popular well into the seventh generation. It continued to be produced until 2013 when Sony finally announced that it had been discontinued after over twelve years of production, one of the longest lifespans of any video game console. New games for the console continued to be made until the end of its life.
The PS2 was launched in March 2000 in Japan, October in North America, and November in Europe. Sales of the console, games and accessories pulled in $250 million on the first day, beating the $97 million made on the first day of the Dreamcast.[35] Directly after its release, it was difficult to find PS2 units on retailer shelves[36] due to manufacturing delays.[37] Another option was purchasing the console online through auction websites such as eBay, where people paid over a thousand dollars for the console.[38] The PS2 initially sold well partly on the basis of the strength of the PlayStation brand and the console's backward compatibility, selling its entire inventory of 1.4 million units in Japan by 31 March 2000, less than a month after launch.[29] Backward compatibility had been widely seen as a desirable feature for consumers since the debut of the first successor video game console, but prior to the PlayStation 2 only one console had featured true backward compatibility (i.e. without the use of add-ons), the Atari 7800, due to the added hardware costs and industry concerns that backward compatibility could cause the console to appear to be a merely a new model of its predecessor or lead developers to prefer making games for the predecessor system.[39]
Marketing for the PlayStation 2 reverted to the same tactic used in the early days of the original PlayStation: use 17-year-olds as the target audience, since younger audiences aspire to be teenagers and older audiences enjoy video games at the same level they did when they were 17.[41]
The success of the PS2 at the end of 2000 caused Sega problems both financially and competitively, and Sega announced the discontinuation of the Dreamcast in March 2001, just 18 months after its successful Western launch. Despite the Dreamcast still receiving support through 2001, the PS2 remained the only sixth-generation console for over 6 months before it faced competition from new rivals: Nintendo's GameCube and Microsoft's Xbox. Many analysts predicted a close three-way matchup among the three consoles. The Xbox had the most powerful hardware, while the GameCube was the least expensive console, and Nintendo changed its policy to encourage third-party developers. While the PlayStation 2 theoretically had the weakest specification of the three, it had a head start due to its installed base plus strong developer commitment, as well as a built-in DVD player (the Xbox required an adapter, while the GameCube lacked support entirely).[42] While the PlayStation 2's initial games lineup was considered mediocre, this changed during the 2001 holiday season with the release of several blockbuster games that maintained the PS2's sales momentum and held off its newer rivals. Sony also countered the Xbox by securing timed PlayStation 2 exclusives for highly anticipated games such as the Grand Theft Auto series and Metal Gear Solid 2: Sons of Liberty.[43]
The GPU is likewise custom-designed for the console, named the \"Graphics Synthesiser\". It has a fillrate of 2.4 gigapixels per second, capable of rendering up to 75 million polygons per second.[55] The GPU also runs with a clock frequency of 147.456 MHz Which is half the clock speed of the Emotion Engine, 4 MB of DRAM is capable of transmitting a display output of 1280 x 1024 pixels on both PAL and NTSC televisions.[56] The PlayStation 2 has a maximum colour depth of 16.7 million true colours.[57] When accounting for features such as lighting, texture mapping, artificial intelligence, and game physics, the console has a real-world performance of 25 million polygons per second.[56] The PlayStation 2 also features two USB ports, and one IEEE 1394 (Firewire) port for SCPH-10000 to 3900x models only. A hard disk drive can be installed in an expansion bay on the back of the console, and is required to play certain games, notably the popular Final Fantasy XI.[58]
Software for the PlayStation 2 was distributed primarily on DVD-ROMs,[59] with some titles being published on blue-tinted CD-ROM format. In addition, the console can play audio CDs and DVD films and is backward-compatible with almost all original PlayStation games.[56] The PlayStation 2 also supports PlayStation memory cards and controllers, although original PlayStation memory cards will only work with original PlayStation games[60] and the controllers may not support all functions (such as analogue buttons) for PlayStation 2 games.
The PlayStation 2 can natively output video resolutions on SDTV and HDTV from 480i to 480p, and some games, such as Gran Turismo 4 and Tourist Trophy, are known to support up-scaled 1080i resolution[62] using any of the following standards: composite video[63] [should read component video - the higher resolution RGB connector for video ](480i), S-Video[64] (480i), RGB[65] (480i/p), VGA[66] (for progressive scan games and PS2 Linux only), YPBPR component [should read composite video - the single, lower resolution yellow connector for video] video[67] (which display most original PlayStation games in their native 240p mode which most HDTV sets do not support[68]), and D-Terminal.[69] Cables are available for all of these signal types; these cables also output analogue stereo audio. Additionally, an RF modulator is available for the system to connect to older TVs.[70]
The PS2 is primarily differentiated between models featuring the original \"fat\" case design and \"slimline\" models, which were introduced at the end of 2004. In 2010, the Sony Bravia KDL-22PX300 was made available to consumers. It was a 22\" HD-Ready television which incorporated a built-in PlayStation 2.[72][73]
Sony also manufactured a consumer device called the PSX that can be used as a digital video recorder and DVD burner in addition to playing PS2 games. The device was released in Japan on 13 December 2003, and was the first Sony product to include the XrossMediaBar interface. It did not sell well in the Japanese market and was not widely released anywhere else.[76]
PlayStation 2 users had the option to play select games over the Internet, using dial-up or a broadband Internet connection. The PlayStation 2 Network Adaptor was required for the original models, while the slim models included built-in networking ports. Instead of having a unified, subscription-based online service like Xbox Live as competitor Microsoft later chose for its Xbox console, online multiplayer functionality on the PlayStation 2 was the responsibility of the game publisher and ran on third-party servers. Many games that supported online play exclusively supported broadband Internet access.
Specialized controllers include light guns (GunCon), fishing rod and reel controllers, a Dragon Quest VIII \"slime\" controller, a Final Fantasy X-2 \"Tiny Bee\" dual pistol controller, an Onimusha 3 katana controller, and a Resident Evil 4 chainsaw controller.
The original PS2 multitap (SCPH-10090) cannot be plugged into the newer slim models. The multitap connects to the memory card slot and the controller slot, and the memory card slot on the slimline is shallower. New slim-design multitaps (SCPH-70120) were manufactured for these models; however, third-party adapters also permit original multitaps to be used.
Some third-party companies, such as JoyTech, have produced LCD monitor and speaker attachments for the PS2, which attach to the back of the console. These allow users to play games without access to a television as long as there is access to mains electricity or a similar power source. These screens can fold down onto the PS2 in a similar fashion to laptop screens.
There are many accessories for musical games, such as dance pads for Dance Dance Revolution, In the Groove, and Pump It Up titles and High School Musical 3: Senior Year Dance. Konami microphones for use with the Karaoke Revolution games, dual microphones (sold with and used exclusively for SingStar games), various \"guitar\" controllers (for the Guitar Freaks series and Guitar Hero series), the drum set controller (sold in a box set (or by itself) with a \"guitar\" controller and a USB microphone (for use with Rock Band and Guitar Hero series, World Tour and newer), and a taiko drum controller for Taiko: Drum Master. 153554b96e
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