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The game's main theme is friendship, and is notable for its use of slapstick humor. In contrast to the series' typical plot, the main character Club Titania does not begin with a romantic partner, and the story is more about friendship than love. The game's plot was conceived by the staff that had produced Pony Island and Pierrot's Inamorata (the light novel and anime on which the game is based), and its cast consisted largely of the same personnel. The game was designed by Kari Kamiya (Pierrot's Inamorata, Pony Island), Takahisa Taura (an artist who was also responsible for the art and animation of Pierrot's Inamorata), and Makoto Koichi (Pierrot's Inamorata, Pony Island), who stated that they wanted to use more experimentation in the game's development than they had in the past.[4]
The plot revolves around Titania, the owner of a literature club. Her club is named after a fictional fairy tail character and the player can switch between her club and the library of whichever character he or she would prefer to spend time with. The story progresses through a visual novel format, in which the player listens to a heroine speak and make decisions. Each heroine has a different background; for example, one is a gentle tea girl at a bookstore and one is a tsundere gamer girl who has become popular for playing video games with her brother. The player can choose to interact with each character. The relationships include both long-term and short-term romances, and each heroine will have a different ending based on how the player chooses to interact with them. The game's main theme is friendship, and it is notable for its use of slapstick humor. In contrast to the series' typical plot, the main character Club Titania does not begin with a romantic partner, and the story is more about friendship than love. The game's plot was conceived by the staff that had produced Pony Island and Pierrot's Inamorata (the light novel and anime on which the game is based), and its cast consisted largely of the same personnel.
Brendan's argument as to why Doki Doki Literature Club! lacked visibility can be summed up by his final point: the game's unapologetic, deconstructive quality made it less appealing to the prospective audience. It may not be a harem game, but it certainly is not the love letter to visual novels that its fans hoped for.
Rendering the Quest can be an interesting challenge as the engine is designed to be scalable, meaning that it can be used to render tens of thousands of models with a few extra resources. However, if you are trying to render a high polygon count model and cannot create the texture weights that are required, the Quest engine will be unable to generate the required texture weights. The Quest SDK provides a tool for generating the required texture weights, but the tool will not work correctly if the models have more than a couple thousand polygons. 827ec27edc