Warcraft 3 Human Campaign Download
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Includes unlimited streaming via the free Bandcamp app, plus high-quality downloads of Might and Magic V: Darkside of Xeen Official Soundtrack Collection (PC-9801(OPN) + PC-9821(OPNA) + FM-TOWNS(OPN2) archival edition), King's Bounty: Stolen Order Official Soundtrack Collection Vol.1 (PC-9801(OPN) + PC-9821(OPNA ver.A) archival edition), Wacraft I: Orcs & Humans Soundtrack (real FM Sound Blaster 16 OPL3 edition) [FREE DOWNLOAD], Did Ya Hear THAT?, Might and Magic III: Isles of Terra Official Soundtrack (unreleased Super Famicom (SFC SPC700) archival edition), Lord of the Rings, Vol. I/II: The Fellowship of the Ring/The Two Towers Original Soundtrack (Enhanced CD-DA archival edition) [FREE DOWNLOAD], Lord of the Rings, Vol. I + II: The Fellowship of the Ring + The Two Towers Official Soundtrack (PC-9801 OPN archival edition), Lord of the Rings, Vol. I: The Fellowship of the Ring Original Soundtrack (Amiga archival edition) [FREE DOWNLOAD], and 35 more. , and , . Purchasable with gift card Buy Digital Discography $247.20 USD or more (20% OFF) Send as Gift Share / Embed 1. Introduction 03:14 buy track 2. Human War Room Briefing 02:11 buy track 3. Human Campaign 1 08:20 buy track 4. Human Campaign 2 07:17 buy track 5. Human Campaign 3 07:16 buy track 6. Human Death 01:03 buy track 7. Human Victory 01:31 buy track 8. Human Victory Finale 03:44 buy track 9. Orc War Room Briefing [Title] 02:09 buy track 10. Orc Campaign 1 07:37 buy track 11. Orc Campaign 2 07:06 buy track 12. Orc Campaign 3 07:49 buy track 13. Orc Death 02:08 buy track 14. Orc Victory 01:10 buy track 15. Orc Victory Finale 04:09 buy track about This soundtrack has been recorded with an authentic Roland SC-55 in partnership with Gregory Alper from the original archived MIDI files.The music, having originally been composed using the Roland Sound Canvas SC-55, has been recorded directly from original MIDI files using an authentic SC-55 (original make, ROM1.20). Due to the hardware limitations of the SC-55 causing polyphony problems, if necessary, each channel has been recorded independently and then merged into a single track. Therefore, no notation data is lost through polyphony limitations and the tracks may be heard at their fullest.The archival soundtrack series contains all known music from said title, including 1 second jingles, unused music, beta versions, and more.Soundtrack and any bonus materials may not be re-distributed elsewhere without the express permission of Xeen Music. $(".tralbum-about").last().bcTruncate(TruncateProfile.get("tralbum_about"), "more", "less"); credits released March 14, 2019 Published by Xeen Music (2019-03-14)Music composed and arranged by Gregory Alper (1994)Authentic SC-55 recordings by Andrew Harrington ©2019Special thanks to Glenn StaffordProvided with permission of Blizzard Entertainment.©1994 Blizzard Entertainment, Inc. All rights reserved. Orcs & Humans is a trademark and Warcraft and Blizzard Entertainment are trademarks or registered trademarks of Blizzard Entertainment, Inc. in the U.S. and/or other countries. $(".tralbum-credits").last().bcTruncate(TruncateProfile.get("tralbum_long"), "more", "less"); license all rights reserved tags Tags blizzard glenn stafford gregory alper orcs & humans roland soundtrack warcraft game music game soundtrack ost retro vgm video game music videogame United States Shopping cart total USD Check out about Xeen Music
The second act of the Re-Reforged version of the Scourge of Lordaeron campaign was released this month, meaning you can now play the prologue campaign, Exodus of the Horde, as well as the entire human campaign in modded form. That leaves only the undead, orc, and night elf campaigns to go. Oh, and The Frozen Throne as well, I guess? Sounds like he'll be busy for a while longer yet.
You can download both the custom campaigns currently available in Re-Reforged form from the Warcraft 3 community site Hive Workshop: Exodus of the Horde (opens in new tab) and The Scourge of Lordaeron (opens in new tab).
I want to state that my modding has been taking up most of my free time since the beginning of the year 2016, and I've been doing music sub-mods for Wrath of the Norsemen, Divide and Conquer, The last Kingdom: Wrath of the Norsemen and Warcraft Total War, then I've also done real sub-mods of other mods like the following sub-mods - The Last Kingdom: Wrath of the Norsemen, Hyrule Total War: Classic Ultimate, Wrath of the Norsemen: Factions United Sub-Mod, Game of Thrones: Total War Enhanced Version 4.0+ (and I weren't alone in every project, with GoT I had a partner who did the models and the unit cards, the symbols and such - but I did the coding and also quite a few family portraits) - with the music sub-mods I spent entire days on each faction/cultures music and they were very detailed - with the sub-mods I've spent months on each, with Hyrule that's most of the years December 2018-July 2021 - even though most of the modding was done in 2018-2021 - only the strat-model package in 2021..And that's without mentioning Warcraft: Total War - a mod which only had very little when I started the new project in March 2017 and were joined by two old team-members and three new ones. The creator of the map left after updating it one final time during the summer of 2017, the first modeller did the Warcraft 3 models, and the improved human models - then he left as well - then we were 4 people remaining doing most of the work until the release in April 2018. During 2018 another main release was worked on and during that fall it was me and Bantu who did everything - WarcraftHero did do some unit cards in the final days before the release in December though. To put this in perspective, this is what the mod looked like in March 2017:Needless to say a huge amount of work was needed here - and while others did the quotes, the models in battle, some of the strat-models, the loading screens, the family tree's, the starting family members, fixing, certain scripts etc - I did code about 400 models into the mod, I implemented the videos and edited them, I made 150 unit cards at least, I did the majority of the gameplay of the campaign - especially all the Frozen Throne-stuff - and I did lead the mod team and keep track of every single version etc. I did a lot, if my work was removed from the mod it would not be playable - Bantu, who rigged the majority of the models since May 2017, stated that he didn't have the patience to code all of them into the game - it's done in an oldschool way using Notepad++ - it takes forever to code all of those models and their entries in every file into the game - half the work was doing the coding - and the other half was doing the models - everything else was just additional work that didn't require as much time or effort. Of course the map itself took work but TheHappyCrusader created it back in 2009-2012 - it already existed. He then updated it a little during the summer of 2017 but it still had a gamebreaking bug and had about 40 regions at the time - to my memory I added all the new regions, placed out the new factions, fixed the gamebreaking bug.. (A bug where the game would crash whenever the Legion attacked Stormwind, or Stormwind attacked the Legion in the grey area of Medivh.)The development did take most of the year March 29th 2017- April 23rd 2018 before we even had a release - maybe 10 months of work that year alone - in 2018 me and Bantu were extremely active between August and December. In 2019 I did a smaller update in February. In 2020 the same - and in 2021 the mod received 56 new strat-models that I made 100% out of Bantu's battle-models. That required about a month of modding too. Bantu, who did rig more than 400 of the battle-models - is the other half of the majority of the work - I don't count the map because it was created by the old team prior to the new project - the map already existed back in 2012 unlike the rest of the mod.
A: It did say "don't play it". The download currently available is from the old incarnation of the mod. As stated above in this list, it has no relation to the current version, apart from having been used as a base for its development. You can download it if you want, if you are curious about it, or simply if you want to take a look at the campaign map. Perhaps you would like to even create your own version of WTW using that as a base. In any case, do not expect that download to be playable by any means.
Also, download the MedievalII.Preference-file that i did upload on here & place in main Medieval II Total War folder - replacing the old file there. This will enable you to play defensive battles in hotseat, as well as prevent a bug causing CTD when clicking buildings on the campaign - it will also make FMV's work. 2b1af7f3a8